
Come Play
He's good at taking friends.
Directed by Jacob Chase
Produced by Amblin Partners, The Picture Company
A supernatural horror film that weaponizes digital isolation and loneliness, using a child's autism and screen dependency as both vulnerability and the monster's entry point.
Oliver, a lonely autistic boy, seeks solace and refuge in his ever-present cell phone and tablet. When a mysterious creature uses the boy's devices against him, his parents must fight to save their son from the monster beyond the screen.
Clusters
Where to watch
Questions people ask
Is Come Play sad? Yes. More sad than 88% of films.
Is Come Play scary? Yes. More frightening than 82% of films.
Does Come Play end with hope? Not especially. Less hopeful than 63% of films.
Is Come Play easy watching? Not especially. Less comforting than 61% of films.
Is Come Play violent? Somewhat. More violent than 59% of films.
These describe how the film comes across, measured across the whole film and compared with other well-known films. They are not a content list — nothing here was counted or checked scene by scene, so for age-suitability or specific content use a classification board or a dedicated content-warning service.
Cinnamon Score
How much this film gives you that nothing else will, and whether it delivers.
Familiar shape, done well.
How unlike any other film this one feels
How much more it delivers than it promises
How much audiences actually like it
Ensemble
Everything like Come Play, and what each one shares →
Like Come Play
Nearest across the full emotional profile.
Same Mood as Come Play
Nearest on what's most distinctive about this one.
Like Come Play, But Darker
Similar, pushed toward heavier and more intense.
Like Come Play, But Lighter
Similar, pushed toward warmer and easier.
Like Come Play, But Less Popular
Same territory, far fewer people have seen it.





























































