
Call Center
Created by Alexey Chupov, Natalya Merkulova
A claustrophobic, high-tension death game where twelve strangers trapped in a bomb-rigged office are psychologically tormented by unseen sadists, forcing brutal self-revelation under existential threat.
Moscow. High rise. Here, on the 12th floor, is the office of the call center "Online Store for Adults". One morning, twelve people who are in the office suddenly find out that there is a bomb in the room. The voices of the unknowns who introduced themselves as Dad and Mom threaten to blow it up at any time if the hostages do not follow their instructions. While the countdown is going on, they will have to experience the absolute power of invisible sadists and learn something about each other’s life that they did not even suspect.
Essence
Ensemble
Like Call Center
Nearest across the full emotional profile.
Same Mood as Call Center
Nearest on what's most distinctive about this one.
Like Call Center, But Darker
Similar, pushed toward heavier and more intense.
Like Call Center, But Lighter
Similar, pushed toward warmer and easier.
Like Call Center, But Less Popular
Same territory, far fewer people have seen it.



























































