
g@me.
Directed by Satoshi Isaka
Produced by TOHO, Fuji Television Network
A tense, morally ambiguous thriller about revenge and deception that hinges on an elaborate con between two damaged people with conflicting agendas.
A young ad executive's life has been turned upside down when a vicious client ruins his three billion yen project. Through his chance meeting with the disgruntled daughter of his enemy, he plans a vengeance scheme. The young woman agrees to play the victim of his bogus kidnapping. The movie is based on the novel Geimu No Na Wa Yuukai ('The name of the game is kidnapping') by popular mystery novelist Keigo Higashino.
Questions people ask
Does g@me. end with hope? Not especially. Less hopeful than 64% of films.
Is g@me. scary? Somewhat. More frightening than 61% of films.
Is g@me. easy watching? Not especially. Less comforting than 61% of films.
Is g@me. sad? About average. Almost exactly mid-range.
Is g@me. violent? About average. Almost exactly mid-range.
These describe how the film comes across, measured across the whole film and compared with other well-known films. They are not a content list — nothing here was counted or checked scene by scene, so for age-suitability or specific content use a classification board or a dedicated content-warning service.
Cinnamon Score
How much this film gives you that nothing else will, and whether it delivers.
Familiar shape, done well.
How unlike any other film this one feels
How much more it delivers than it promises
How much audiences actually like it
Ensemble
Like g@me.
Nearest across the full emotional profile.
Same Mood as g@me.
Nearest on what's most distinctive about this one.
Like g@me., But Darker
Similar, pushed toward heavier and more intense.
Like g@me., But Lighter
Similar, pushed toward warmer and easier.
Like g@me., But Less Popular
Same territory, far fewer people have seen it.

























































